Guide
Why Attendance Tracking Matters More Than Loot Rules
Your loot system is only as good as your attendance data. If you're spending hours debating DKP vs EPGP but tracking attendance in a spreadsheet that's three weeks out of date, you're solving the wrong problem.
Guild leaders love to debate loot systems. DKP vs EPGP vs Loot Council vs whatever hybrid someone cooked up on their server's Discord. But after running guilds across multiple expansions, I can tell you the single biggest factor in whether your loot system feels fair has nothing to do with the system itself.
It's whether you track attendance consistently.
The Attendance Gap
Here's a scenario every guild leader has seen. Two raiders want the same weapon. Raider A has been at every raid for two months straight. Raider B shows up maybe half the time, sometimes late, sometimes leaves early. Under pure loot council, the officers probably give it to Raider A. Under DKP, it depends on who hoarded more points. Under rolls, it's a coin flip.
But here's the thing: in most guilds, when Raider B complains, nobody can actually prove that Raider A attended more. The attendance data is incomplete, outdated, or just doesn't exist. And without that data, every loot decision becomes a judgment call that someone will feel was unfair.
Attendance is the one metric that nearly every raider agrees should matter. The person who shows up every week should have an edge over the person who doesn't. But if you can't prove it with numbers, you can't act on it.
Why Most Guilds Fail at Tracking
It's not that guilds don't try. Most start with something: a Google Sheet, a Discord bot, a hastily written note after raid. The problem is consistency. Attendance tracking has to happen every single raid night, without exception, or the data becomes unreliable.
Here's how it usually falls apart:
- One person owns it. The officer who tracks attendance takes a break, gets burnt out, or forgets one week. Suddenly there's a gap in the data that nobody fills.
- Edge cases pile up. Someone joined 20 minutes late. Someone had to leave after the 5th boss. Someone was online but got benched because comp was full. How do you count those? Most guilds don't have rules, so they wing it.
- The spreadsheet gets stale. Three weeks go by without an update. Now you're guessing based on memory, which is exactly what attendance tracking was supposed to replace.
- Nobody can verify the numbers. Even when attendance is tracked, it's often locked in an officer-only sheet. Raiders can't check their own record, which defeats the purpose of transparent loot.
What Good Attendance Tracking Looks Like
Good attendance tracking isn't complicated. It just needs to be consistent, complete, and visible.
1. Every raid, no exceptions
If a raid happened, attendance gets recorded. Not "when we remember" or "for progression nights only." Every farm night, every alt run that counts toward loot. If it affects standings, it gets tracked.
2. Handle the gray areas upfront
Decide your rules before they come up. Does a late join get full credit? Half credit? Is a benched player counted as present? What about excused absences? These decisions are less important than the fact that you made them in advance and apply them the same way every time.
3. Make it visible to everyone
Raiders should be able to see their own attendance record and everyone else's. This does two things: it lets people verify the data is correct, and it creates social accountability. When everyone can see who shows up and who doesn't, attendance tends to improve on its own.
4. Connect it to loot priority
Attendance data that doesn't affect anything is just bookkeeping. For it to matter, it needs to feed directly into your loot system. Higher attendance should measurably improve your position, and that improvement should be visible before loot drops, not justified after the fact.
Attendance and the Loot Score
This is the core idea behind how LootList+ handles loot priority. Your Loot Score is a combination of where an item falls on your ranked list, your attendance points, and any modifiers (trial penalty, officer bonus, etc.). Attendance isn't a tiebreaker. It's a major component of the score.
What this means in practice: two raiders want the same item. One has it ranked #3 on their list, the other has it ranked #1. But the first raider has near-perfect attendance while the second has missed a third of the raids. The Loot Score balances these factors automatically. Everyone can see the math. No arguments, no judgment calls.
LootList+ tracks attendance per raid with support for:
- Late joins and early leaves, with configurable point values
- Benched players who were online and available but sat out for comp
- Excused absences that don't penalize raiders for real life
- Automatic score recalculation when attendance is updated, so the priority order is always current
The attendance data feeds directly into each raider's Loot Score, which is visible to everyone in the guild. When an item drops, the priority order is already settled. No spreadsheets, no debates.
The Compounding Effect
Here's what guilds discover after a month or two of consistent attendance tracking: the loot arguments mostly stop. Not because people stop wanting the same items, but because the answer to "why did they get it over me?" is always available and always verifiable.
Attendance tracking also has a secondary effect that guild leaders underestimate: it improves attendance. When raiders know their attendance directly affects their loot priority, and they can see the number, they show up more consistently. No nagging in Discord required.
And when attendance improves, progression improves. You're not subbing in undergeared pugs. You're not adjusting strats for a different comp every week. Your core team is there, they know the fights, and they know the system rewards them for it.
Getting Started
If your guild isn't tracking attendance consistently today, start simple:
- Pick one method and stick with it. Doesn't matter if it's a spreadsheet, a bot, or a dedicated tool. What matters is doing it every raid.
- Define your edge cases now. Late, benched, excused. Write it down, post it in your guild Discord, and apply it the same way every time.
- Make the data public. If your raiders can't see their own attendance, they have no reason to trust that it's accurate.
- Tie it to loot. Attendance that doesn't affect anything is just a number. Make it count.
If you want to skip the spreadsheet entirely, LootList+ handles attendance tracking, score calculation, and loot priority in one place. Set it up before your next raid night and let the data speak for itself.
The best loot system in the world fails without good attendance data. Fix attendance first. The rest gets easier.

